[<< wikibooks] Video Game Design
This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.


=== Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ] ===


=== Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ] ===
Introduction 
What is a video game? 
The Game Industry 
Game Education 


=== Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ] ===
Components
Theory 
Archetypes
Design and Planning 


=== Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ] ===
Process 
Artwork and game content 
Programming 
Selecting the Hardware 
Framework 
2D vs 3D 
3D Engine 
Collisions
Pathfind
Artificial Intelligence 
Procedural Content Generation 
Physics 
Networking and On-line Gaming
Reality Simulation 
Structure 


=== Chapter 3 : Distribution ===


=== Additional Information ===
Wikibooks:

Game Maker Programming
Console Game ProgrammingWikibooks on programming specific video game platforms:

NES Programming
Super NES Programming
DarkBASIC Programming
Creating a Simple 3D Game with XNA
GtkRadiantOther Links:

Wiki-based video games
E3
Game Maker
Game Design wikiMisc:

Definition
History
More Info
Game classification
Video Game Designer Salary data